﻿using System;
using System.Collections.Generic;
using System.Text;

namespace BOHVote.Entity
{
    public class BHUser
    {
        private string _UserName = string.Empty;
        public string UserName
        {
            get { return _UserName; }
            set { _UserName = value; }
        }

        private string _UserCode = string.Empty;
        public string UserCode
        {
            get { return _UserCode; }
            set { _UserCode = value; }
        }

        private string _UserID = string.Empty;
        public string UserID
        {
            get { return _UserID; }
            set { _UserID = value; }
        }

        private string _UnitID = string.Empty;
        public string UnitID
        {
            get { return _UnitID; }
            set { _UnitID = value; }
        }

        private string _GovernID = string.Empty;
        public string GovernID
        {
            get { return _GovernID; }
            set { _GovernID = value; }
        }

        private string _password = string.Empty;
        public string password
        {
            get { return _password; }
            set { _password = value; }
        }

        private string _usertype = string.Empty;
        public string UserType
        {
            get { return _usertype; }
            set { _usertype = value; }
        }

        private string _phone = string.Empty;
        public string Phone
        {
            get { return _phone; }
            set { _phone = value; }
        }

        private string _mail = string.Empty;
        public string Mail
        {
            get { return _mail; }
            set { _mail = value; }
        }


        private string _status = string.Empty;
        public string Status
        {
            get { return _status; }
            set { _status = value; }
        }

        public string _UserAccess = string.Empty;
        public string UserAccess
        {
            get { return _UserAccess; }
            set { _UserAccess = value; }
        }

        public string _rightCode = string.Empty;
        public string RightCode
        {
            get { return _rightCode; }
            set { _rightCode = value; }
        }

        private string _rightType = string.Empty;
        public string RightType
        {
            get { return _rightType; }
            set { _rightType = value; }
        }

        private bool _CanApplyGrovenUnit = true;
        public bool CanApplyGrovenUnit
        {
            get { return _CanApplyGrovenUnit; }
            set { _CanApplyGrovenUnit = value; }
        }
    }
}
